Machina
Image not available Machina Ruler AO2-Buy-a-Box
Image not available Machina J-Ruler 1200 / 1200 AO2-Buy-a-Box_back
Illustrated by Rumie
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Machina
Ruler — Human

Stranger 10 (You may begin the game with a Stranger deck of exactly ten (Stranger) resonators. You may not have more than two copies of any card in your Stranger deck.)

Judgment {U}{U}{G}

Energize {U}{G}

Whenever a water regalia enters the field under your control ⇒ Choose one, if the regalia is "Marybell Type Zero", choose up to two instead - Choose a card from your Stranger deck at random and put it into your hand; or put two [200/200] water Machine resonator tokens into the field; or put five [+100/+100] counters on a "Marybell Type Zero" you control; or you may pay {0} to do judgment until end of turn.

Machina has two life goals: completing the work on Marybell and paving the way to Mariabella's future in science and engineering. However, he does not yet realize that both goals contradict each other.
Machina
J-Ruler — Seven Kings, Machine

Pierce

As long as you control a resonator named "Marybell Type Zero", this card gains [+1000/+1000].

God's Art "Update" {U}{G}: Put ten [+100/+100] counters on a "Marybell Type Zero" you control. Choose a card from your Stranger deck at random and put it into your hand.

ATK 1200 DEF 1200
Machina moves on, honoring Mariabella's last wish.

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